COLONY
// ROADMAP

From simple swarm to a living idea ecosystem.

Seven phases. Each one tests a sharper version of the same question.

Phase 01

Simple Swarm

shipped

Build the core ant-like system.

  • ·Three agent types: Generator, Evaluator, Combiner
  • ·Three pheromones: Novelty, Evidence, Constraint Fit
  • ·Three actions: Create, Score, Combine
  • ·Shared notebook as the intelligence layer
  • ·Local context only: top notes, random notes, recent notes
  • ·Evaporation and reinforcement
  • ·One synthesis step at the end
Goal · Prove the colony can produce useful emergent answers without managers, planners, or supervisors.
Phase 02

Benchmark Reality

in progress

Run 50–100 blind benchmark prompts.

  • ·Constraint Fit
  • ·Evidence
  • ·Novelty
  • ·Organizing Principle
  • ·Decision Value
  • ·Overall Preference

Expected strengths: strategy, positioning, creative synthesis, framework discovery, decision framing. Expected weaknesses: debugging, technical runbooks, strict procedural tasks.

Goal · Discover where Colony wins and where it loses.
Phase 03

Framework Discovery Engine

planned

Focus the product around the strongest signal. Colony should become a tool for finding:

  • ·Hidden patterns
  • ·Governing principles
  • ·Strategy frameworks
  • ·Creative concepts
  • ·Decision models
Goal · Stop competing with chatbots on general answers and become the best system for discovering organizing principles.
Phase 04

Persistent Pheromone Memory

planned

Allow ideas to survive across runs. The notebook becomes long-term memory.

  • ·Winning notes persist
  • ·Losing notes decay
  • ·Reused frameworks gain strength
  • ·Failed patterns lose strength
  • ·Idea lineages become visible
Goal · Make Colony learn without retraining a model.
Phase 05

Evolutionary Self-Tuning

planned

Let benchmark outcomes adjust the swarm.

  • ·Tune pheromone weights
  • ·Tune exploration / exploitation ratio
  • ·Tune agent prompts
  • ·Retire weak behaviors
  • ·Promote successful behaviors
Goal · The colony improves through feedback from the environment.
Phase 06

Real-World Feedback

planned

Move beyond judge scores. Track whether recommendations actually worked.

  • ·Did the GTM strategy produce signups?
  • ·Did the positioning improve conversion?
  • ·Did the framework help decision-making?
  • ·Did users reuse the output?
Goal · Replace answer quality with outcome quality.
Phase 07

Colony Intelligence

planned

The long-term vision is not a bigger chatbot. It is a living idea ecosystem.

Ideas should appear, compete, combine, mutate, survive, and disappear. The system becomes valuable because it evolves concepts over time.

Goal · A living idea ecosystem, not a bigger chatbot.
North Star
Can useful intelligence emerge from many simple agents interacting through a shared trail system?

If yes, Colony becomes more than a multi-agent app. It becomes a new way to grow ideas.